Daggers are not the most abundant weapon in Baldur’s Gate 3, nor do they actually do much damage. Not many characters can use them, and not many players are interested in them. However, there are some good arguments to be made for this weapon class, with one of them being that they are light finesse weapons that can also be thrown.
Additionally, some of the daggers in Baldur’s Gate 3 might give players some helpful unique abilities. In the right hands, they can change the course of battles and give wielders relatively easy control of the enemies around them.
7 Ritual Dagger
Starting off with probably the weakest of the bunch, the Ritual Dager offers standard damage, which is 1d4. However, it also offers an additional benefit. After a successful attack with the Ritual Dagger, the wielder receives an additional +1d4 bonus to their attack rolls and saving throws until the end of the wielder’s turn.
Players can find the Ritual Dagger on a table near Abdirak, in the Shattered Sanctum. One thing to note is that the dagger disappears along with Abdirak, if the player has not taken it before they start a fight with the goblins. So, the solution is – take the dagger, then fight the goblins.
6 Worgfang
Another dagger with questionable utility is the Worgfang. The dagger itself isn’t bad in any way, but the Worgfang is rather limited in how useful it can actually be to the wielder.
This uncommon dagger offers the wielder the ability called “Goblin’s Undoing,” which sounds great, but one has to consider how many goblins they are going to fight. The ability itself has goblins roll at a disadvantage on attacks against the wielder. This particular dagger can be found in the Worg Pens, on the skeleton with two worgs near it.
5 Assassin’s Touch
Assassin’s Touch is another uncommon dagger that falls a little short in the amazing weapon department. But unlike the previous two, this particular dagger, in the hands of an imaginative, resourceful, and somewhat devious player, can be a useful tool.
By itself, it only deals the standard 1d4 damage. However, if an enemy happens to be knocked out or sleeping, it also does an additional 1d4 of necrotic damage. It can be acquired by completing the Save The Goblin Sazza quest in the Shattered Sanctum.
4 Sussur Dagger
What might have been one of the most useful, if not the most useful dagger in the game, the Sussur Dagger, sadly, fails to rank higher up the list. It tends to be rather inconsistent when it comes to offering its full potential. Not only does the Sussur Dagger offer a +1 weapon enhancement, it also gives the ability “Silence” to the wielder when their target is hit. Or so the description says.
In reality, it does not “Silence” when thrown, and also, apparently, does not silence when wielded in the off-hand. Even then, it seems, the “Silence” ability works only half of the time when used properly. Whether it is a bug or a “Bethesda-like” feature, is unknown, but the dagger can be acquired after finishing the Finish the Masterwork Weapon quest in the Blighted Village.
3 Rhapsody
This museum piece of a dagger would be absolutely impractical in any real-life fighting scenario due to the way it is shaped. It may not offer the player thunderbolts and lightning, but it can be very very frightening, especially in the hands of a well-suited wielder.
Other than the +1 weapon enhancement, which one would expect from a very rare dagger, it also offers a +1 to Attack Rolls, damage, and Spell Save DC for every foe the user slays, up to a maximum of +3. If that was not enough, the Rhapsody also has a chance of inflicting Bleeding on an enemy while using it when the wielder is Hiding or Invisible. It can be acquired during “The Pale Elf” quest in Cazador’s Dungeon, where it is dropped by Cazador Szarr.
2 The Stillmaker
Another Very Rare addition to the list is the Stillmaker. This one is specifically targeted at players that want easy control of the battlefield. First and foremost, though, is the fact that it offers a +2 weapon enhancement.
Secondly, and more importantly, it has the ability “Hold Person,” which is actually a second level spell. This spell makes any humanoid enemy unable to move, act, or react, and even turns any attack made on that person from within three meters to a critical hit. The dagger can be found under the Open Hand Temple in Rivington after a successful Perception Check near a hole at coordinates X: 68, Y: -1018.
1 Blade Of The First Blood
This particular dagger is classified as legendary. Fittingly, its location seems to be as legendary as the Blade of the First Blood dagger itself.
For anyone lucky enough to find it, it is supposed to offer the wielder a +2 weapon enhancement, increased armor class by +1, and a reduced roll requirement for critical hits. It also grants the wielder access to the “True Strike” divination cantrip, which gives the wielder advantage on the next attack roll against a creature, gives enemies vulnerability to piercing damage if wielded in the main hand. Finally, it provides “True Strike Riposte” when wielded in the offhand, which provides the player with retaliation and the gain of “True Strike” when a creature misses the wielder.
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